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Practice · DesignFigma · Tokens · Prototypes

Interfaces that respect the person using them

Most interfaces ask too much. Mine try to ask less. The work is research, sketching, prototyping, and the design-system housekeeping that lets a team keep shipping after the launch high wears off.

No. 01 · What you get
  • +Research notes, the actual artifacts, not a summary
  • +Wireframes, prototypes, and final visual design
  • +A documented design system, ready to hand to developers
  • +A short style guide your team can keep using
No. 02 · What I need from you
  • ·Time for real user research, not optional
  • ·A point person who can decide when we disagree
  • ·A willingness to cut features you thought were essential
No. 03 · How I think about it

What this actually looks like.

Research first

A few real conversations beat a thousand assumptions. I talk to your users before I draw a rectangle.

Considered visual design

A small palette, a strong type system, generous whitespace. Personality through restraint.

Prototypes that test

Figma prototypes wired up well enough to learn from in user testing.

A design system

Tokens, components, documentation. Built to be edited by the team after I'm gone.

Accessibility built-in

Contrast, focus order, motion preferences, at design time, not retroactively.

Purposeful motion

A few small movements at the right moments, instead of decorative animation everywhere.

No. 04 · Process

How a project moves.

  1. 01

    Listen

    Stakeholder interviews, user conversations, a competitive look. Then a one-page brief.

  2. 02

    Sketch

    Wireframes on paper or in Figma. Cheap enough to throw away.

  3. 03

    Prototype

    High-fidelity flows, clickable, tested with real users.

  4. 04

    System

    Tokens and components, documented for handoff.

  5. 05

    Support

    Available for design questions through implementation. Available after, on retainer or by the hour.

No. 05 · Tools

What I usually reach for.

Picked by what fits the project, not what's on the bookshelf.

Contact

Let's build something great.

A few sentences about who the design is for is plenty.